Welcome

Welcome to the Foresoft Games Developer Blog!

Here you'll always find new information and sneak peaks for our games first, so stay tuned!


Monday, October 21, 2013

Starting our first official Wii U Game - The GoFundMe Campain

Since our current money ressources are quite limited we decided to start a GoFundMe campain to raise money for the Dev Kit and some additional stuff.
We hope to be able to get at least a bit of support through this, so that we can be sure we have the money, when it's needed in about half a year(since we can "test" the Dev Kit for that time).

What we will use the money for:

  • The Wii U Development Kit
  • A Computer fitting the task of programming for the game as well as producing the art
  • A monitor big enough to easily work with.
  • All the smaller equipment needed for the computer(mouse, keyboard, speaker & co)


You can also receive rewards if you donate:
No matter how much you donate, you'll be mentioned in the credits(Real- or Nickname).


  • 5 - 14,99€: You'll receive a card with a personal thank you message and an artwork selected by us.
  • 15 - 24,99€: You'll receive a card with a choosable thank you message and an artwork selected by us.
  • 25 - 99,99€: You'll receive a card with a choosable thank you message and a poster with artworks selected by us.
  • 125+ €: Limited to 10. You'll receive a handsewn plush from one of our main characters Taiyou or Tsuki(you can choose which) as well as a card with a choosable thank you message and a poster withartworks selected by us.



Wednesday, October 16, 2013

Amazing News

As of yesterday, 15th october 2013, we are officially Wii U Developers.
Wow.
We got the mail from Nintendo, registered us as Foresoft, and now we're in.
Now we just need the money for the DevKit.
It feels like you've just beaten one of those 16 meter Titans...

So, what does this mean for the future?
Well, since Monster Leader is a very big project and we got our license way earlier than expected, we decided to pause it and start a new, smaller project first.
Actually, we already started this project, but only idea-wise.
This does not mean Monster Leader is dead, we love this project and we want to finish it, but it will take a lot of time to do that. We will still work on it a little, but our main focus will be the new project.

What is this new project?
I'm not that mean to just say we start a new project without telling you at least a little about it.
The title will be The Adventure of Taiyou-kun and Tsuki-chan. The genre will be Jump'n'Run.
You will get new abilities as you progress in the game, and you can choose with which of the two characters you play a level, both have different abilities and if you want to perfectly finish the game, you have to revisit levels with your new abilities and find paths you couldn't get to before.
It will have over 100 Levels.
I could tell you more, but it would be boring to give all the infos right away, right?

Friday, October 4, 2013

An advantageous win and what's to come

So, today it's me again, mobychan.
Since I won a Graphic Tablet (to be exact a Wacom Bamboo Pen & Touch including Manga Studio and Anime Studio) I now have a good possibility to create artworks for at least the important cast and monsters of Monster Leader.
Since our artist isn't with us anymore, every monster and character that got an artwork from her will get a new one and other important ones (maybe even all of them) will get theirs.

Additionally Minami will get a redesign, since her current outfit and style was more something our artist decided on, than the original design I made.
Currently I'm struggling with her hair design since the right idea didn't come to me yet.

I hope to be able to show you something visual soon^^

Thursday, September 19, 2013

Some Gameplay-Thingies

Phew, Convention away, time to write something new.
The thing we wanted to show isn't quite ready yet, it gave us some minor problems that are easy to solve, but take some time, so i wanna give you some other infos today.

First of all, i'm filling all the monsters with infos. All Monsters that are available in the game are already thought of, but they do need Monpedia entries, how will they evolve, their Hissatsu, Special Attacks, which Personalities they have in the wild etc, and that is what i do right now. And it progresses smoothly.

So, what about the Gameplay-Thingies mentioned in the title?
You know, Monsters have many abilities, and why should these only be usable in battle?
Depending on where you are, you might need a specific type of Monster outside of battle. There is a door, but it's frozen over? Bring a Monster that can use a Fire-Elemental Special Attack and let it melt the ice!
Small sprouts that can turn into vines you can climb? A Plant-Type Monster can help you there!
You might also need a Monster with sharp claws to cut something or with a Water-elemental Special Attack to make a bridge over a Lavariver and such things.
This will sometimes even be necessary to progress in the story.

"But what if there is such an obstacle, but my main team doesn't have a Monster that can destroy it?"
Sure, it would be annoying to change your team every time you wanna go somewhere, but you know what? If you destroyed an obstacle or created a path, it will stay there. You have to do all of this only once, it won't reset! So, yeah, you might have to change around the Monsters in your Team, but you can come back with your main Team and just venture forth, after creating your path!

So, next week, the thing we originally wanted to show will be ready, stay tuned!

Thursday, August 29, 2013

Down to two

Since yesterday evening, our members decreased to two.
Draeron is out of this project.

How will this affect the Project?
To be honest, it won't affect anything. We won't have drawn Artworks anymore, but we make a 3D Game, so we don't need them at all. It was more like a Fanservice, since people like things like artworks (i love them, too, and have several artbooks of games), but everything works without them flawlessly.


All in all, we didn't even lose anything, but since we prioritize some other things above Monster Models, Weekly Monster will be on Hiatus for now.

Tuesday, August 27, 2013

Weekly Monster #4: Reigarasu

Okay, so this time we can even show you two pictures! One is the Artwork, the other the 3D-Model we will use In-Game!

The Model...
...and the Artwork, based on the model.




The Name Reigarasu means basically "zerocrow", and that is because it has zero swords. Well, why should it have a sword in the first place?
Well, its evolutions will have swords, but they will come at a later time.

They have extremely good eyes, at least at night, in the day they can't tell red from blue. They always wait until the perfect opportunity arises before they hit their prey, even if they have to watch it for hours. When the time comes, they dash down from their tree and kill it fast with their bladelike wings. Since their feathers are so sharp, theres almost no blood coming out from the wound.

Even though they are able to, in the wild they don't mate before evolution.

They never steal the prey from other Reigarasu, even though they are more of a lone wolf. That doesn't mean they live alone, actually, they do live in swarms, but more like a silent agreement of peace.

When it's day, they normally sleep, and even though their habitat is the sky, their nests are underground. They build them in small hills by shoveling holes into them and then disguising them with branches.

So, nothing really more to say about them, but i hope you like them, see you next time!

Thursday, August 22, 2013

Side-Thought-System

Problem: We want to have spacious dungeons and such. But what can be done so that it won't get to monotonus?

Answer: The Side-Thought-System!
Okay, bye until next time!


Just kidding, of course i will explain what that is.
Even though there will be different Monsters in every place and dungeon, at a certain point, you will have seen them all. Also, it's just walking, then battle, walking, battle, over and over again until you reach a city or the next point in the storyline. Well, that's the nature of RPGs, so nothing much to change there.
So, how do we get a little more color into it?
With the STS.
What is the STS?
Basically, you will get a little monologue from Higashi or Minami, depending on who you're playing, in form of internal thoughts.
We will try to make these not only as various as possible, but also fitting your Situation.
Here some examples what they could look like:

Imagine you have only one Monster in your Team left. Then this might pop up:
"I should visit a Temple as soon as possible..."

Or you are in the middle of the desert at day:
"Phew, it's hot! My throat feels like Sandpaper!"

And, last but not least, what about returning to Hajimachi after a long time?
"I love travelling, but it's nice to return home sometimes."

How will they look like, won't they interrupt my Game?
Nope, they won't. They might even pop up in battle, but they always will stay at the bottom of the screen, as autotext.
Now, i don't know how much we can actually dub, since we need a lot of people to do that, but we will definitly dub these Site-Thoughts, so you don't have to read it and can just listen to them, to make it more convenient and less distracting.

So, what are your (side)thoughts about this?

Tuesday, August 20, 2013

Weekly Monster #3: Fladdermouse

It's name derives from the german word for Bats, "Fledermaus". "Fladder" sounds like "Fleder" and is "flattern", which means to flutter, in a northern german accent. "Maus" is the german word for mouse.

They can barely see, and in daylight, they are absolutely blind. But, with their noses, they send out sonars all the time, so that they can see everything with their ears. In fact, that sonar reflections form pictures in their brain, like our eyes do with the light refraction.
But they see a little different, they do see colors, but not like us. What they see is a spectrum of grey, the further away something is, the darker is it.
Since they have the ability to not only filter, but completely turning of other sounds than their sonar, most of the time, you can't even trick them with fake noises.

They go out to hunt at night. Their prey are Insect-type Monsters as well as different fruits and even some kinds of flowers.
They live in communities, normally ignoring each other, but they have a silent agreement on not to get in the way of the others, that live in the same cave.
But, if there is a Fladdermouse from another cave, this looks much different. They bunch together and attack the ones from other caves, most often resulting in the death of the territorial intruders. Only in times like this they work together, but if someone from their own cave doesn't find any food, they will rather let him starve to death than sharing with him.

They breed once every season, normally at the beginning of it. They seem to chose their partners just randomly, but only from among their cavemates. When the egg is laid, they glue it onto the caves ceiling with their excrements. They will leave it just there and ignore it, since they are by no means family-creatures. After it hatches, it has to get through on its own. Some will die because they are unable to properly hunt, while those, which learn from looking at the others, will survive.
Strangely, they can fly right after hatching, which means they have that, other than hunting, set in their DNA.

So, please tell me your thoughts about it, and here is the riddle for the next one:
"Swords are it's destiny, but for now, it doesn't wield one.
It can fly and cut. Unseeable at night, a body black like a curse."

Thursday, August 15, 2013

Data Structures taking form

Hello everyone, it's mobychan again!

I have made progress on the Data Structures(still the stuff from last time, quite time consuming actually) so far, we can completely design NPCs with following actions:

  • Fighting
  • Giving Items
  • Giving Quests
  • Healing
  • Moving(with or without the player)
  • Asking Questions with multiple answer possibilities
  • Normal Talking
  • Teaching Attacks
  • Trading Monsters(complete with required traits for the monster you give him/her)
  • And Unlocking special articles in the encyclopia and similar stuff
We can combine multiple of these into one "Action Group", meaning you start to talk to an NPC and he can, for example, heal you and immediately after start a fight with you.
Each NPC can have multiple of those "Action Groups" so we can change what he'll says or does depending on your answers to his/her questions or your actions.

Now I'm working on the structures for the Monsters/their Monpedia entries and Items and their effects.
Here we're still working out which effects we want and how they'll work, so it'll take a bit more time.

See you soon, hopefully with some pictures again!