Foresoft Games: August 2013

Thursday, August 29, 2013

Down to two

Since yesterday evening, our members decreased to two.
Draeron is out of this project.

How will this affect the Project?
To be honest, it won't affect anything. We won't have drawn Artworks anymore, but we make a 3D Game, so we don't need them at all. It was more like a Fanservice, since people like things like artworks (i love them, too, and have several artbooks of games), but everything works without them flawlessly.

All in all, we didn't even lose anything, but since we prioritize some other things above Monster Models, Weekly Monster will be on Hiatus for now.

Tuesday, August 27, 2013

Weekly Monster #4: Reigarasu

Okay, so this time we can even show you two pictures! One is the Artwork, the other the 3D-Model we will use In-Game!

The Model...
...and the Artwork, based on the model.

The Name Reigarasu means basically "zerocrow", and that is because it has zero swords. Well, why should it have a sword in the first place?
Well, its evolutions will have swords, but they will come at a later time.

They have extremely good eyes, at least at night, in the day they can't tell red from blue. They always wait until the perfect opportunity arises before they hit their prey, even if they have to watch it for hours. When the time comes, they dash down from their tree and kill it fast with their bladelike wings. Since their feathers are so sharp, theres almost no blood coming out from the wound.

Even though they are able to, in the wild they don't mate before evolution.

They never steal the prey from other Reigarasu, even though they are more of a lone wolf. That doesn't mean they live alone, actually, they do live in swarms, but more like a silent agreement of peace.

When it's day, they normally sleep, and even though their habitat is the sky, their nests are underground. They build them in small hills by shoveling holes into them and then disguising them with branches.

So, nothing really more to say about them, but i hope you like them, see you next time!

Thursday, August 22, 2013


Problem: We want to have spacious dungeons and such. But what can be done so that it won't get to monotonus?

Answer: The Side-Thought-System!
Okay, bye until next time!

Just kidding, of course i will explain what that is.
Even though there will be different Monsters in every place and dungeon, at a certain point, you will have seen them all. Also, it's just walking, then battle, walking, battle, over and over again until you reach a city or the next point in the storyline. Well, that's the nature of RPGs, so nothing much to change there.
So, how do we get a little more color into it?
With the STS.
What is the STS?
Basically, you will get a little monologue from Higashi or Minami, depending on who you're playing, in form of internal thoughts.
We will try to make these not only as various as possible, but also fitting your Situation.
Here some examples what they could look like:

Imagine you have only one Monster in your Team left. Then this might pop up:
"I should visit a Temple as soon as possible..."

Or you are in the middle of the desert at day:
"Phew, it's hot! My throat feels like Sandpaper!"

And, last but not least, what about returning to Hajimachi after a long time?
"I love travelling, but it's nice to return home sometimes."

How will they look like, won't they interrupt my Game?
Nope, they won't. They might even pop up in battle, but they always will stay at the bottom of the screen, as autotext.
Now, i don't know how much we can actually dub, since we need a lot of people to do that, but we will definitly dub these Site-Thoughts, so you don't have to read it and can just listen to them, to make it more convenient and less distracting.

So, what are your (side)thoughts about this?

Tuesday, August 20, 2013

Weekly Monster #3: Fladdermouse

It's name derives from the german word for Bats, "Fledermaus". "Fladder" sounds like "Fleder" and is "flattern", which means to flutter, in a northern german accent. "Maus" is the german word for mouse.

They can barely see, and in daylight, they are absolutely blind. But, with their noses, they send out sonars all the time, so that they can see everything with their ears. In fact, that sonar reflections form pictures in their brain, like our eyes do with the light refraction.
But they see a little different, they do see colors, but not like us. What they see is a spectrum of grey, the further away something is, the darker is it.
Since they have the ability to not only filter, but completely turning of other sounds than their sonar, most of the time, you can't even trick them with fake noises.

They go out to hunt at night. Their prey are Insect-type Monsters as well as different fruits and even some kinds of flowers.
They live in communities, normally ignoring each other, but they have a silent agreement on not to get in the way of the others, that live in the same cave.
But, if there is a Fladdermouse from another cave, this looks much different. They bunch together and attack the ones from other caves, most often resulting in the death of the territorial intruders. Only in times like this they work together, but if someone from their own cave doesn't find any food, they will rather let him starve to death than sharing with him.

They breed once every season, normally at the beginning of it. They seem to chose their partners just randomly, but only from among their cavemates. When the egg is laid, they glue it onto the caves ceiling with their excrements. They will leave it just there and ignore it, since they are by no means family-creatures. After it hatches, it has to get through on its own. Some will die because they are unable to properly hunt, while those, which learn from looking at the others, will survive.
Strangely, they can fly right after hatching, which means they have that, other than hunting, set in their DNA.

So, please tell me your thoughts about it, and here is the riddle for the next one:
"Swords are it's destiny, but for now, it doesn't wield one.
It can fly and cut. Unseeable at night, a body black like a curse."

Thursday, August 15, 2013

Data Structures taking form

Hello everyone, it's mobychan again!

I have made progress on the Data Structures(still the stuff from last time, quite time consuming actually) so far, we can completely design NPCs with following actions:

  • Fighting
  • Giving Items
  • Giving Quests
  • Healing
  • Moving(with or without the player)
  • Asking Questions with multiple answer possibilities
  • Normal Talking
  • Teaching Attacks
  • Trading Monsters(complete with required traits for the monster you give him/her)
  • And Unlocking special articles in the encyclopia and similar stuff
We can combine multiple of these into one "Action Group", meaning you start to talk to an NPC and he can, for example, heal you and immediately after start a fight with you.
Each NPC can have multiple of those "Action Groups" so we can change what he'll says or does depending on your answers to his/her questions or your actions.

Now I'm working on the structures for the Monsters/their Monpedia entries and Items and their effects.
Here we're still working out which effects we want and how they'll work, so it'll take a bit more time.

See you soon, hopefully with some pictures again!

Tuesday, August 13, 2013

Weekly Monster #3: Kunowlichi

So, after our vacation, now it is time for the next Weekly Monster!
First, the Picture:

I present to you: Kunowlichi!

It's name is a mixture of owl and kunoichi (female Ninja), and only female Nightowls evolve into them. Their theme is "Owls with Kunai" (typical throwing knives of Ninja).

They are nocturnal and can see at night like humans can at day. While hunting their prey, they throw their kunailike feathers not only to hit the prey, but also to change it's directions to get it into the right spot. Most of the time they don't even kill it with their feathers, but with their claws.
They also have kunailike claws with which they can hang upside-down on trees and such. That, and the ability to turn their heads 360°, lead to them almost never losing their prey.
They also have eyelike symbols on the back of their wings, which tricks enemies from above into thinking they are watched.

Their mating habbits are complicated, since they, as well as their male counterpart, Shinowlbi, only mate with ones that are stronger than them. But it's impossible that both are stronger than the other one, so they basically try to rape the other one, but only if it is via a tough fight. Due to this, only evenlymatched ones mate and they do so before the fight really ends.
After mating, they leave the egg with the stronger one, which hatches it. After it hatches, it will be abandoned and has to live on his own.

So, what do you think?
And here is the hinting for next week:
"Caves are my home, in the night, i fly out of them.
Small is my body, big are my ears and wings.
I come in masses, but i act alone.
I can screech, but you can't hear it."

Tuesday, August 6, 2013

A little more Vacation, kinda...

Today should be a Weekly Monster day, but we decided to take a little more vacation when it comes to posting things.
This doesn't mean we take a vacation from working on the game, but the truth is, Moby and i got into a car accident. She hurt her wrist and ankles and i hurt my leg, nothing serious, but well, we need to get a new car and such, it is all very time consuming, and instead of cutting short the time we work on Monster Leader, we rather cut the time short on posting things.
I don't really know when we will post something new, but don't be afraid, we are far from dropping the Project or such a thing.
We just need some time to settle everything.

Thank you for your patience.